Project Camacho | |
---|---|
Jahr: | Cancelled 2009 |
Entwickler: | Electronic Arts Los Angeles |
Publisher: | Electronic Arts |
Codename: | Project Camacho |
Kürzel: | Camacho |
Executive Producer: | ? |
Komponist: | ? |
Neuste Version: | ? |
Interessantes:
- Project Camacho war ein hybrider Mix aus Echtzeit-Strategie und Ego-Shooter, angesiedelt im Generals-Universum. Man könnte es entfernt mit Borderlands vergleichen:
Second is a game that was similar to BorderLands, but not.
- Project Camacho wurde Anfang 2009 von Mike Verdu eingestellt. Er musste sich aufgrund finanzieller Probleme zwischen Project LMNO (aka The Escape Artist) und dem Generals-Titel entscheiden. Das Spielberg-Spiel erhielt dann den Zuschlag und die Entwickler von Camacho wurden LMNO zugeordnet.
- Benannt wurde das Projekt nach Präsident Camacho aus dem Film "Idiocracy" von 2006.
- Sämtliche bekannten Informationen entstammen einer Randnotiz aus der Entwicklungsgeschichte von Project LMNO, die am 01.11.2010 veröffentlicht wurde:
In an unusual situation, when EA laid off the majority of the LMNO team in October 2008, it didn't actually cancel the game. Instead, it kept a skeleton team of under 10 people around for a few months while deciding what to do with the concept. Initially, this group included Church, but by early 2009, he left, and around that time, EA made the call to reboot the game with a new team and a new approach.
At that point, EALA had another big project on the table: a real-time strategy/first-person shooter hybrid set in the Command & Conquer Generals universe known as "Project Camacho," named after the president from Idiocracy. And for financial reasons, then EALA general manager Mike Verdu -- who took over for Young as studio head, while former Westwood head Louis Castle (pictured with Spielberg, above) took over Young's Blueprint group -- had to choose between the two, so he cancelled Project Camacho and moved most of its team onto LMNO.