DooM ]|[ alpha Multiplayer faq: FIRST OFF!!! THIS IS AN ALPHA, AND THERE ARE MANY MANY MANY UNFINISHED PARTS!!! THIS INCLUDES THE MULTIPLAYER, SO THERE ARE MANY MANY MANY LIMITATIONS!!! First off, before you are told how to play multiplayer, here are some of the limitations: 1) Only the Pistol works, using any other weapon, kills the client connection. 2) Player animations are NOT finished!!! So the players look funny walking around the rooms "stiff" 3) None of the E3_x maps have Deathmatch starting points by default, So you will need to edit them, or download pre-edited maps, and add them into your base/maps/ directory accordingly. 4) IF there are any mosters on the level, there is a very good chance when they attack one of the players, and or kill one (or are killed) It will kick off the client connection. This means, you will also have to have an edited map that includes no monsters! 5) So If you are playing an edited map, BOTH PLAYED MUST HAVE THE SAME REVISION MAP! 6) If the client player kills the host player, it will usually end the server connection, This means GAME OVER, time to start a new server, and reconnect! OK, now that you know the limitations, here is how to start a server, conenct to the server and some techinfo & notes. keep in mind THIS WILL WORK BEST ON A LAN! To be (start) a server, bring down the console, and type: "spawnserver mapname" //(ie. "spawnserver empty") next, goto the client computer, and type: "connect computername" //("connect windows_computer_name") Now, this will work fine for the LAN, but if you want to connect over the internet, it gets allot more tricky. SINCE THIS IS AN ALPHA, the connect command does not recognize ip addresses as a valid parameter. BUT, there are ways around this. ;) 1) Make sure the computer you are connecting to has a internet DNS name, and then type: "connect mydomain.com" 2) Second methed, edit your local windows hosts file to point to the ipaddress of the DooM ]|[ server. To edit Your windows hosts file type the following line in the "Start -> Run" command: notepad %windir%\system32\drivers\etc\ hosts at the bottom of this file, you will see the following line: 127.0.0.1 local host You will need to add a line below that one telling the computer where the DooM ]|[ server is, something like this: 123.123.123.123 doom3server Except, you would use the real ip address of the server you are going to connect to. Now, from the client computers doom console you would type: "connect doom3server" Thats it! you should be connecting!!! However, if you have a firewall router setep, you will need to open the following ports: 27973 UDP 27974 UDP NOW ON TO A WORKING MULTIPLAYER MAP!!! if you have the jk_v01_e3_2.zip edited e3_2 map file, extract the e3_2.map file into your "doom_iii/base/maps/e3" directory. BEFORE YOU DO THIS BACKUP THE EXISTING E3_2.MAP FILE!!!!! you can download the file here: www.ushells.net/~pwone/jk_v01_e3_2.zip or here: http://paradoxi.net/~prh134/jk_v01_e3_2.zip SOME NOTES ON THIS MAP: It has had all the monsters taken out! It has had 2 Deathmatch starting points added into it! It has a few issues when you are playing it: 1) The cutscene is still there, so the first time a player walks over the trigger, both players will have to watch the cutscene. 2) The door is locked, so one player will have to unlock it for the other player, after that its DeathMatch TIME!!! (the Doorkey is 9-2-4 if you didn't already know) Thats it!!! have fun! mad thanx to russ, prh, and me ;)