C&C3 – Operation Tiberian Sun | |
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Jahr: | 1999 |
Entwickler: | Westwood Studios |
Publisher: | Electronic Arts |
Originaltitel: | C&C2 – Tiberian Sun |
Kürzel: | TS |
Executive Producer: | Brett W. Sperry |
Komponisten: | Frank Klepacki, Jarrid Mendelson |
Wertung PCG: | 88% (11/1999) |
Neuste Version: | 2.03 |
Add-on: | Feuersturm |
Geschichte:
2030 – Viele Jahre sind seit dem ersten TK vergangen. Das Tiberium hat sich weiterentwickelt und ist bereits zu einer großen Bedrohung geworden. Dann, am 2. September 2030, meldet sich auf einmal Kane in der GDI-Raumstation "Philadelphia" wieder: "Es wäre ein fataler Irrtum mich für einen Geist zu halten..." - so Kanes Worte. Es starten mehrere Überraschungsangriffe, am stärksten betroffen war die "Phönix"-Basis... Der 2. Tiberiumkrieg hatte begonnen und endete siegreich für die GDI. Die finale Schlacht war in Kairo, Ägypten. Dort hatte auch Kane seine Pyramide gebaut. Kane wurde offensichtlich endgültig von McNeil umgebracht (siehe auch Feuersturm).
Interessantes:
- Zum Valtentinstag 2010 und mehr als zehn Jahre nach dem Release gibt's den dritten Teil mitsamt Add-on als kostenlosen Download!
- Am 26. August 1999 brachte Westwood die Fortsetzung zu C&C1 raus – Über 200.000 verkaufte Exemplare in den ersten drei Tagen und über 2,4 Millionen bis zum Release von RA2.
- Westwood hatte wenige zivile Gebäude und Werbeflächen nach Namen von Fans benannt. Auch acht Jahre später als Petroglyph zeigten sie Nähe zu ihnen und bedankten sich in den Credits zu Universe at War bei hunderten von Fans.
- Joseph B. Hewitt IV erklärte in einem AMA am 26.07.2014 wieso Kane im Gesicht eine Metallplatte trug:
Well, Kane didn't die in the Nod ending. But the story does take place assuming GDI won the first game. But the thing is the temple collapsed on him, but it didn't kill him. That is why in Tiberium Sun his all burnt and has the cyborg head plate.
- In einem anderen AMA am 29.05.2013 erklärte Joseph B. Hewitt IV wie es zu den gefakten Screenshots auf der Rückseite der Packung kam:
If you want so secret inside information, I'll let you know that the in-game screen shots on the back of the box were fake. (note: I'm looking at various pictures of the back of the box on the web and I see several different versions with different screenshots. I am talking particularly about the snow scene with the bridge being blown up in front of the waterfall and the nighttime scene of the base) I had parts of the terrain sets done, but not really enough to put together a screenshot so I faked them together. This was very early on and marketing needed some material. I didn't expect that they would survive all the way to make it onto the box, but I think I made them look a little too good. I did make an effort to get some stuff in-game that would match those shots though, especially the lighting effects in the night scene.
- Am 08.11.2011 tauchte eine
Creative story bible for top-selling video game, COMMAND & CONQUER II.
datiert auf das Jahr 2001 auf. Diese wurde von John Scott Lewinski verfasst und im Rahmen seines Portfolios bei dem Business-Netzwerk Elance als PDF hochgeladen. In der Platinum Edition waren Teile dieser Bibel mit handschriftlichen Anmerkungen abgedruckt, die die Bibel als eine mögliche Handlung abgrenzte. Auch wenn die Scrin und der Tacitus sehr genau beschrieben sind, so erheben diese Informationen keinen Anspruch auf Gültigkeit und sind daher mit Vorsicht zu genießen. - Die Musik sollte einer wesentlich düsteren Stimmung entsprechen als die noch peppigen Soundtracks zu TD und RA1. Dies hatte auch Frank Klepacki überrascht:
Daraufhin bat er seinen Freund Jarrid Mendelson um Hilfe, der u.a. "Pharotek" schrieb. Dennoch sollte sich seine Befürchtung bewahrheiten, dass dieser Style bei den Fans nicht so gut an kommt. Für das FS Add-on sah Westwood es auch so und Frank konnte nun das umsetzen, was er von Anfang an plante:After arranging a formal meeting to discuss this, I was told that the essence of this game's mood is post-apocalyptic, and the world is headed for tiberian mutation, and that the soundtrack should reflect that, and be very dark, moody, and not upbeat at all. AT ALL?
Wow. So now I had the dilemma of how to approach this with a fresh perspective while retaining what had been set as a standard stylistically. I had a feeling this would be quite a jolt to the fans who had strongly rallied around the first two game soundtracks.
Die komplette Entstehungsgeschichte ist in seinen Facebook Notizen nachzulesen.The soundtrack in Firestorm was a return to the direction of how I would have preferred to score Tiberian Sun originally in the first place. I was happy that the producer of the expansion pack recognized that and told me that he thought we should get back to the upbeat action side of things musically as well. So in the end, at least I got some closure in the expansion pack, which added Cabal's theme "Slave To The System."
- Sämtliche Tiberiumarten haben nun lateinische bzw. wissenschafliche Namen und es war sogar rotes Tiberium geplant. Torpid-PG am 28.08.2007 dazu:
Adam Isgreen zuvor am 27.06.2007 zur Verbreitung des Tiberiums:Man, you guys want to stretch my memory
Adam might remember better, but if I recall the names were for the entire life cycle of the Tiberium color, such that the blossom tree and green crystals would be classified as the same type of Tiberium since they are related. There was going to be red Tiberium and we were going to hint at it in Firestorm and Renegade, but we never got around to it. I believe the manual included with Firestorm has the correct names. I wrote it, but I don't remember without digging it out of a box in my storage closet
–Mehr über Tiberium, Flora & Fauna aus wissenschaftlicher Sicht findet ihr hier!The water wasn't polluted from the water -- it was polluted from what tiberium was doing to the flora and fauna.
Tiberium was never intended to grow well in very dry areas, so arctic and desert it had a very hard time growing and spreading in. Water had very high salt concentrations, which also messed with Tiberium.
...at least, that was in the WW fiction for it. - Auf die Frage, ob es nur wegen den Algen keine Schiffe in TS gab, antwortete Adam Isgreen am 26.06.2007:
Nope. RA was always intended to be the naval included series. TS was staying away from naval engagements.
- CABAL steht für "Computer Assisted Biologically Augmented Life-form", ursprünglich war "Computer Assisted Bio-organic Artificial Life-form" geplant. Adam Isgreen am 06.03.2007:
Und weiter am 07.03.2007, wie es zu dem Wechsel kam:Ah, CABAL... I remember the day we came up with the acronym. I can still see it on the white-board.
Computer Assisted Bio-organic Artificial Life-form
Great stuff.
Here's to hoping that EA is just saying he's dead, so that he can make his re-appearance as the expansion side after C&C3 is shipped.
...at least we can hope.
Dies erinnert entfernt an LEGION aus KW. Adam dann nochmal am 08.03.2007:RE: CABAL acronym in Renegade
Yeah, they changed it. I guess they figured it sounded better spoken or something. The name I put out was the one we created when CABAL came into existence in TS. It's not a huge change, but even I went "huh?" when I got to it in Renegade.The intent is still clear though, so it's not a big deal.
RE: CABAL's future
Yep, we had plans for him. Without going into any real detail, eventually, he'd re-emerge with a cyborg / machine faction that had its desires set on conquering not just humanity... but the Scrin as well. The creation of CABAL via the Tacitus information and Kane's mind made for a very power-hungry and ruthless entity that sought control above all else.Kane built CABAL and incorporated pieces of his psyche into the machine while constructing its personality. Ever see the film "Saturn 5"? The robot learned its obsessions and murderous tendencies from the "teacher" it was connected to -- a similar thing happened here. CABAL is an extension of Kane's mind so that Kane would have a completely obedient and cunning ally. Unfortunately, the data from the Tacitus gave CABAL some other desires that allowed him to bend Kane's will and desires....
- Das außerirdische Raumschiff (5. GDI-Mission) wurde am Ende des ersten Tiberiumkriegs von Nod gebaut. Hier ein paar gerenderte Bilder:
Adam Isgreen dazu am 05.01.2007:
Auf ähnliche Weise ist auch der Banshee entstanden, sagte er am 03.10.2007:The TS ship was one constructed by Nod off of Scrin / Tacitus data. It was a Nod design trying to mimic some of the Scrin tech in a Noddish way. It wasn't a true Scrin ship.
Ah, OK.
Since the Nod Banshee was really a lot like the old Cylon raider itself, I don't know if they intended to draw a parallel (i.e. Nod built the craft from Tacitus information, which was an interpretation of the Scrin craft design) or if that's just how it ended up looking.
There was an aerial unit designed on paper for the Scrin, but it didn't have that name and we didn't get around to visual concept for it. - Von Tiberian Sun wurde speziell für die Gen Con 1999 eine spezielle "Tournament Edition" programmiert. Chris Rubyor erklärte am 23.11.2006 die Besonderheiten:
Joe Bostic coded some special timers and score tracking features. This way we could set a time limit and use scoring as a way to judge the winner. It was very cool.
- Bei Joseph D. Kucan wurde 1998 Krebs diagnostiziert und einen Monat nach seiner letzten Chemotherapie hatte er die ersten Aufnahmen als Kane für TS:
- In 1998, JK was diagnosed with cancer. Principal photography on "Command & Conquer: Tiberian Sun" began one month to the day after his final chemotherapy treatment.
- Der Untertitel "Tiberian Sun" stand bereits mit dem Release von TD im Jahr 1995 –Ganze vier Jahre vorher– fest. Schon im Abspann der MS-DOS Version von TD war folgendes zu sehen:
Gleiches Bild bot sich im Handbuch:
Editoren / Tools:
- FinalSun (Version 1.01 Beta) – Der beste Karteneditor für TS.
- Marble – Add-on für Final Sun, ähnlich dem Framework Modus aus FinalAlert 2.
- SunEdit 2K (Version 7.2) – Bester Einheiten und INI Editor.
- RE98 / SE2K Unlock Code Generator – Ganz legal wird aus SunEdit 2K Shareware die Professional Version.
- TibEd V1.71 – Umfangreicher Editor für sämtliche INI Dateien und mehr.