C&C3 – Operation Tiberian Sun: Feuersturm | |
---|---|
Year: | 2000 |
Developer: | Westwood Studios |
Publisher: | Electronic Arts |
Original title: | C&C2 – Tiberian Sun: Firestorm |
Abbreviation: | FS |
Executive Producer: | Brett W. Sperry |
Composer: | Frank Klepacki |
Rating PCG: | 84% (05/2000) |
Newest version: | 2.03 |
Story:
After Kane died (or did he?) the Inner Circle was divided; one was searching for a new leader. Anton Slavik saw only one way out: CABAL had to be reactivated. It finally happened on 12/18/2030: But CABAL acted differently than expected. He kills the Inner Circle (Slavik could escape) and takes command.
The Brotherhood of Nod allied with GDI of necessity and destroyed CABAL with combined efforts. At the end Slavik is the new leader. The GDI tried to decipher the Tacitus in the meantime. After the Kodiak crashed, the communication with Philadelphia interrupted and the CABAL problem was ironed out, the Tacitus could finally be deciphered. The analysis of its data still continues.
Trivia:
- Firestorm was released in 2000 as a direct sequel to TS.
- CABAL's last words during the final cutscene: "Our directives must be reassessed..." – so CABAL is not really dead. Quite the contrary, since the stasis bunker was well hidden in the south-american Tiberium jungles.
How exactly Joseph Kucan directed this scene was explained during an AMA on 07/31/2014 by him:I had a fabrication company build an enormous tube, which I filled up with water. Then, I stripped down to my skivvies and, get this, I climbed into the tube, submerged myself in what I recall was freezing cold water, and held my breath for as long as I could. Which was 4 and a half minutes. And then I hired two other actors, one male, one female, to strip down and submerge themselves as well. I shot them statically, in various positions, from various angles, and then composited the whole thing into one dolly shot with that slow push in at the end. As I recall, the female was a little freaked out by the whole thing: she was naked, cold and felt really claustrophobic inside that cylinder. But I had a great time!
- The outro had Kane floating behind glass in stasis. It is more than likely Kane would have been seen in TT again.
- CABAL was quite inventive: He developed for example an Obelisk of Darkness: This could target aircrafts! More inventions were the CABAL Obelisk and the unforgettable Core Defender: Some kind of mobile CABAL Obelisk being extremely durable.
- For the first time both campaigns are canonical. Adam Isgreen explained on 03/08/2007, how it happened:
And added quite similar on 06/19/2007:Yeah, but see in Firestorm, BOTH endings DO happen. We did that on purpose because we were tired of having two completely different endings. It was never any fun having to completely drop one ending and go with the other for continuity going into the next game.
In the final mission, when you play as GDI, Nod is helping you. When you play as Nod, GDI is helping you. You both have an invested interest in destroying CABAL.
So while GDI is reveling in the Tacitus data they've got to start fighting back against Tiberium infestation, Nod is celebrating their re-kindled unity, carrying on united until Kane makes his return.Many of us didn't like TS having a main character that wasn't up to the player's imagination (i.e. themselves). So, we killed the characters off in the beginning of FS and went back to the style we always liked in the C&C games -- talking to the player as the commander.
As for the story, we wanted to try to make a campaign where there was one definitive ending that both sides had victory from, rather than just completely opposite endings that could not both have happened. The nice thing was that both sides had very major victories (GDI could start reverse-engineering work on Tiberium, Nod was unified once again, having removed CABAL and its lazy / greedy officers) in the FS ending. - Being without CABAL as an AI, Nod had stolen an EVA unit from GDI and used it for the time being. Adam Isgreen on 03/14/2007 commented on this:
Don't forget that in Firestorm Nod stole an EVA module from GDI once CABAL went rogue on them, so the idea of them having a more malevolent EVA for Nod actually fits the fiction.
Editors / tools:
- FinalSun (Version 1.01 Beta) – Der beste Karteneditor für FS.
- Marble – Add-on für Final Sun, ähnlich dem Framework Modus aus FinalAlert 2.
- SunEdit 2K (Version 7.2) – Bester Einheiten und INI Editor.
- RE98 / SE2K Unlock Code Generator – Ganz legal wird aus SunEdit 2K Shareware die Professional Version.
- TibEd V1.71 – Umfangreicher Editor für sämtliche INI Dateien und mehr.